MJA LIFE ARCHITECT SCHOOLStart FreeMJA MIND LAB • AGES 12+ AND ADULTS
Ten puzzles. One deeper look at how you solve.
Practice planning, attention, memory, flexibility, hypothesis testing, resource management, and deduction. Feedback describes what happened in this play session—it does not diagnose personality, intelligence, mental health, or brain health.
TEN PLAYABLE CHAMBERS
Choose your Mind Lab collection
Puzzle results are session feedback, not verified Intel or proof of ownership. Purchase access is always checked by the MJA server.
MIND LAB I FREE • MIND LAB II ONE TOKEN
Start free. Unlock the next chamber set for $2.
Mind Lab I is the worthwhile free opening chapter. One Identity Token permanently opens all five Mind Lab II games. There is no subscription, no charge for mistakes, and no charge for replay.
- Mind Lab I: Pressure Room, Broken Machine, Signal or Noise, Echo Vault, and Rule Changer — free
- Mind Lab II: The Pathfinder, Interference Vault, Black Box Lab, Constraint Tower, and The Logic Council — one token
- Psychology-informed session observations, learning-science notes, and Scripture reflections
- Unlimited retries and replay after unlock
For players under 18, a parent or guardian must control purchasing.
What the feedback can—and cannot—say
The games can report observable choices such as checking instructions, switching strategies, testing a hypothesis, using a hint, or persisting after an error. Performance can change with age, disability, sleep, stress, language, device familiarity, and prior puzzle experience. These games are educational practice, not validated psychological or neurological tests.
Read the MJA evidence standard →